Inclusive Design

  1. How will your interactive learning resource specifically ensure that the needs of all learners can be met?

For the lesson plan my group created for the blueprint, our goal is to teach the basic knowledge of AI to middle school age students. Because the topic AI can be a little complex, we must find a way to plan the lesson to be more easily understood to young students. For young students, they are not having a fully developed brain, therefore they maybe don’t understand is they only read or hear about the topic. Follow the Universal Design for Learning (UDL) it states that lessons should emphasize limitations of its design and not the limitation of the learner. So we will recognize that our topic has some limitation and design the lesson to increase student learning success.

For example, in the face-to-face course, we can increase learning by adding a visual element and interactive element. Using Google Home as the example, we can do a demonstration of how the AI technology works. One or two students can volunteer to help in the demonstration and the other students will watch. The students will interact with the Google Home and showing others how it works. Then we will say why this technology is an example of AI. This way, the students will have a solidify understanding of the topic.

If the students will not be able to participate in real lecture because of situation like the Covid19, then the lesson will still have similar demonstration. Instead of participating in class, the demonstration can be taken in video and sent to students. Also we can ask the students to look for some AI they find in their own home, such as Siri on an iPhone or in smart cars like Tesla. However, not everyone will have access to the technology and that is a limitation of our topic. But we will design it as best as can so that students maximize learning.

 

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